So um..Mr.Tameem Antoniades...you'll have to work on that...and while at it, stop
being full of yourself .
The story is incredibly cringe worthy. Constant cursing with no reason whatsoever passing by "cool" which defeats the purpose of treating people like "sophisticated adults". Tons of plot holes, one good example i could give it's right at the beginning of the game. When Dante goes to fight the first boss of the game. Kat throws a kind of a magic Molotov that hurts the demon and makes him weaker, now why is that the only mention of that? Why didn't she used those of magic bottles to help you out or heck why did she even get you at all? I mean she could have beaten those demons because that Molotov clearly made him weaker and hurt him.
The original Dante from the debut trailer looked a lot more interesting, he seemed more natural and more serious than the forced Dante we got, which is not supposed to be the original Dante at all, heck they even make fun of it on the game (
clip) but yet they make the character to look as much as the old Dante as possible with slow mo shots, one liners, the exotic show-offs from the weapons, attempts of being "cool" that usually pass off as being mean-spirited and the biggest of them all the changing of the color palette to the original Dante when you get the Devil Trigger.
Now i'll stop talking about the story and move on to the game-play.
So the game-play...it works. I really can't say more than it works. I do have a very big issue with this game's combat, going from Devil may cry's very complex and fun combat to a very shallow button masher that seems more like a beginner's god of war clone. Something that also harms the combat quite a bit is the lack of a lock on button, i do have to ask the developers what they were thinking? With a lot of the moves requiring you to push a direction and attack an enemy.
(Example: You do a stinger which is Forward + Attack, now if you want to attack an enemy 25 degrees to your right, you will miss this attack since the attack only goes forward and in return the flow of the combat breaks.)
The platforming actually works now, definitely an upgrade over the original's abysmal platforming. Although is nothing to call home about but is probably the most fun i had in this game since it stopped me from playing the dull and repetitive combat.
Another feature this game has is Demonic & Angelic weapons which are well...weapons but the angelic weapons are fast and weak. The Demonic weapons are heavy but strong. That's really it, there's nothing else except a little annoying thing.
This game has 3 dodges for some strange reason and you also have to press 2 buttons for two of those evade abilities. First one is simple enough, it just require you to press the dodge button. The other dodge is angel evade which requires you to hold the angelic weapon button and press the dodge button twice...again for some reason and it's just a normal dodge that has more invincibility frames and a longer leap distance. Then there's the demon dodge which quite honestly is the only dodge you will use, this one requires you to hold the demonic weapon button and dodge. This dodge increases your damage output by a shitload to the point the game completely breaks, this dodge gives me the ability to kill bosses in the 5-8 hits using a demonic weapon after using that dodge.
Later on this game introduces a gaming sin, color coded enemies. If you don't know what that is, it's just simply enemies that are limited to only be damaged by certain weapons and worst of all this is only the way the game upgrades the difficulty because it forcibly limits your ability instead of relying on design to make the game harder.
Speaking of difficulty, this game has none. Now before you say "
PLAY ON DA HARDER DIFFICULTIEZ DEN!" i started this game on the hardest difficulty available from the beginning and finished every other difficulty without dying once.If you want to get SSS combos on this game find two enemies and hit them constantly at the same time
(Doesn't matter if you mash the button) one they die, enjoy your SSS combo. So like i did mention a paragraph back, the only attempt of this game trying to upgrade it's difficulty it's the color coded enemies. So what you get at the beginning of the game, it's mostly what you get a the end of the game.
The graphics, they are interesting, 15% looks okay, the other 35% looks dull and the other 50% HURTS MY FUCKING EYES! This game sure has color
(and by color i mean blue and orange, the most overused movie poster color combo) as a lot of other people said but i have to say there's a difference between colorful and blindness. I've actually had to stop playing this game quite a bit because it gave me a headache. Something that i think it's a first for me since i never had a game cause me a headache just on how bright and how full of blue and orange vomit this game had plastered all over the place.
Although to give credit where credit is due. The morphing environments are cool and i'm surprised more games haven't done it but sadly like everything in this game. They got lazy later on by doing the same thing over and over.
Something helping the headache was the music, while i have nothing much to say about it besides that it's not good, at least to my personal tastes. Someone could like it but then again someone likes to literally eat shit. So take that how you will.
Overall this game goes recommended if you want to get into a character action games like in the same vain i would recommend Final Fantasy Mystic Quest if you want to play an RPG and learn absolutely nothing.
2.5 of 5